Combat stats
Tables, charts, and round takeaways from player-versus-player fights. Filter by session, player, and mode.
Private missions
A dashboard for private Chernarus and Livonia missions: combat stats, race maps, and the custom mods that make the sessions work.
Dashboard
These are the live review pages. Combat tables sit with the DayZ folder. Movement and race playback sit on the API host.
Tables, charts, and round takeaways from player-versus-player fights. Filter by session, player, and mode.
Accuracy, damage, and session difficulty against computer-controlled opponents.
World overlays for movement, shots, and damage from recorded fights.
Course trails, lap events, and playback from recorded races.
Shared respawn timer for a squad. This tool stays password protected and is not a public page.
Players join a private DayZ session. The names below are what the night feels like, not the internal folder labels.
Player versus player fights that run until someone is left. Some nights are a free-for-all on the Northwest Airfield field. Others are close-quarters in Gvozdno. There is also a timed hunt: one player tries to cook a meal and signal with smoke while the other tries to stop them. Capture the Flag is the team version, with computer-controlled teammates and a skyward marker on whoever is carrying the flag.
A shared route across Chernarus or Livonia. Each stop is a job: drink from a well, forage, loot a shed, hunt, fish, light a fire, or clear infected at a police station. The next destination arrives as a paper note in your inventory. You read it, go there, and the field stays dangerous because other racers can fight you on the way. Fail a task and time is added. Die and you come back at the last stop you finished, with a fresh note. A two-path variant weaves separate routes, then meets at a hayfield near Gorka for a flag finish.
Point-to-point sprints and street circuits. The Chernarus airport circuit uses a start gate and a countdown. Livonia has its own tracks, including Borek and an airport layout. Drivers can take a RESQ-modified Humvee with stronger launch than the stock M1025, or race armored vehicles from the Maharlika military pack. Paper notes mark A-to-B destinations; circuit heats skip the notes and run laps.
Tank Battle on Chernarus. You crew a player tank against Expansion AI soldiers and patrol tanks on the Northwest Airfield wreck field. Clear the field and the clock stops. If you die, the tank stays; you respawn in the field and get back in.
Team nights against computer-controlled fighters. One setup walks the street through Vyshnoye: wood piles mark the route, and mercenaries and snipers spawn from houses as you pass. Another drops mercenary waves into the airfield arena while players still fight each other. These are the open-battle and village-clearing nights, not a public hive.
Plain Chernarus or Livonia with no race script and no arena win condition. Movement and actions are still recorded so the session can be reviewed later.
Missions are not vanilla DayZ with a different spawn. RESQ writes its own mods for notes, vehicles, and telemetry. Those sit next to other Steam Workshop mods the missions actually load. Third-party Workshop items stay those authors' work; we use them with permission.
RESQ Games hosts private DayZ missions. This is not a browser game and not a store. There is no Play Now button here because you need the DayZ desktop client and an invited session.
After a session, combat CSV files feed the stats pages. Race and session JSON files feed the map hosts.
Not affiliated with Bohemia Interactive. DayZ is a trademark of Bohemia Interactive.
Start with combat stats or open the maps if you want the world overlay.